Module Unit. module a separable component or selfcontained segment of something else an office module a standard unit for measuring in computers a program or part that performs a.

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Module DeclarationsExporting Declarations and DefinitionsImporting Modules and HeadersGlobal Module FragmentModule PartitionsTranslation units may have a module declaration in which case they are considered module unitThe module declaration if provided must be the first declaration of the translation unit (excepted the global module fragment which is covered later on) Each module unit is associated to a module name(and optionally a partition) provided in the module declaration The module name consists of one or more identifiers separated by dots (for example mymodule mymodulemysubmodule mymodule2) Dots have no intrinsic meaning however they are used informally to represent hierarchy A named moduleis the collection of module units with the same module name Module units whose declaration has the keyword export are module interface units Other module units are called module implementation units For every named module there must be exactly one module interface unit with no module partition specified This module unit is called primary module interface unit Its exported content will be a Module interface units can export declarations and definitions which can be imported by other translation units They can either be prefixed by the export keyword or be inside an exportblock Modules can be imported with an import declaration All declarations and definitions exported in the module interface units of the given named module will be available in the translation unit using the import declaration Import declarations can be exported in a module interface unit That is if module A exportimports B then importing A will also make visible all exports from B In module units all import declarations (including exportimports) must be grouped after the module declaration and before all other declarations #include should not be used in a module unit (outside the global module fragment) because all included declarations and definitions would be considered part of the module Instead headers can also be imported with an import declaration Importing a header file will make accessible all its definitions and declarations Preprocessor macros are also accessible (because import declarations are recognized by the preprocessor) However contrary to #include prepr Module units can be prefixed by a global module fragment which can be used to include header files when importing them is not possible (notably when the header file uses preprocessing macros as configuration) If a moduleunit has a global module fragment then its first declaration must be module Then only preprocessing directivescan appear in the global module fragment Then a standard module declaration marks the end of the global module fragment and the start of the module content A module can have module partition units They are module units whose module declarations include a module partition which starts with a colon and is placed after the module name A module partition represents exactly one module unit (two module units cannot designate the same module partition) They are visible only from inside the named module (translation units outside the named module cannot import a module partition directly) A module partition can be imported by module units of the same named module All definitions and declarations in a module partition are visible by the importing module unit whether exported or not Module partitions can be module interface units (when their module declarations have export) They must be exportimported by the primary module interface unit and their exported statements will be visible when the module is imported.

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Enable Modules in The Microsoft C++ CompilerConsume The C++ Standard Library as ModulesBasic ExampleImplementing ModulesModules Namespaces and ArgumentDependent LookupModules and Header FilesAs of Visual Studio 2019 version 162 modules are not fully implemented in the Microsoft C++ compiler You can use the modules feature to create singlepartition modules and to import the Standard Library modules provided by Microsoft To enable support for modules compile with /experimentalmodule and /stdc++20 or later (such as /stdc++latest) In a Visual Studio project rightclick the project node in Solution Explorer and choose Properties Set the Configuration dropdown to All Configurations then choose Configuration Properties > C/C++ > Language > Enable C++ Modules (experimental) A module and the code that consumes it must be compiled with the same compiler options Although not specified by the C++20 standard Microsoft enables its implementation of the C++ Standard Library to be imported as modules By importing the C++ Standard Library as modules rather than #including it through header files you can potentially speed up compilation times depending on the size of your project The library is componentized into the following modules 1 stdregex provides the content of header 2 stdfilesystem provides the content of header 3 stdmemory provides the content of header 4 stdthreading provides the contents of headers and 5 stdcore provides everything else in the C++ Standard Library To consume these modules just add an import declaration to the top of the source code file For example To consume the Microsoft Standard Library module compile your program with /EHsc and /MDoptions The following example shows a simple module definition in a source file called Fooixx The ixx extension is required for module interface files in Visual Studio In this example the interface file contains the function definition as well as the declaration However the definitions can be also placed in one or more separate files (as shown in a later example) The export module Foo statement indicates that this file is the primary interface for a module called Foo The export modifier on f() indicates that this function will be visible when Foo is imported by another program or module Note that the module references a namespace Bar The file MyProgramcpp uses the import declaration to access the name that is exported by Foo Note that the name Bar is visible here but not all of its members Also note that the macro ANSWERis not visible The import declaration can appear only at global scope You can create a module with a single interface file (ixx) that exports names and includes implementations of all functions and types You can also put the implementations in one or more separate implementation files similar to how h and cpp files are used The export keyword is used in the interface file only An implementation file can import another module but cannot export any names Implementation files may be named with any extension An interface file and the set of implementation files that back it are treated as a special kind of translation unit called a module unit A name that is declared in any implementation file is automatically visible in all other files within the same module unit For larger modules you can split the module into multiple module units called partitions Each partition consists of an interface file backed by one or more implementation files (As of Visual Studio 2019 version 162 partitions are not yet fully implemented) The rules for namespaces in modules are the same as in any other code If a declaration within a namespace is exported the enclosing namespace (excluding nonexported members) is also implicitly exported If a namespace is explicitly exported all declarations within that namespace definition are exported When performing argumentdependent lookup for overload resolutions in the importing translation unit the compiler considers functions which are declared in the same translation unit (including module interfaces) as where the type of the function&#39s arguments are defined You can include header files in a module source file by putting the #include directive before the module declaration These files are considered to be in the global module fragment A module can only see the names in the global module fragmentthat are in headers it explicitly includes The global module fragment only contains symbols that are actually used You can use a traditional header file to control which modules are imported.

Understanding C++ Modules: Part 1: Hello Modules, and Module

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The module unit that contains export module (with no partition name) is known as the primary module interface unit There must be exactly one primary module interface unit but any number of module interface partitions .

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Module definition of module by The Free Dictionary

Modules (since C++20) cppreference.com

Overview of modules Microsoft Docs in C++

C++20: Module Interface Unit and Module Implementation Unit

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